Wow... trying to make a drifting car game that actually uses physics and is easy to pick up for a non-racing audience is hard. It is easy to just get a pre-packaged car drifting kit and plop it into our game. We in fact bought two of them. Then I realized that it isn't as easy to pick up for those without experience in driving games or that it wouldn't use the chaos physics engine. So we may have to market more... uh... Eurobeats instead of drifting for beginners. Have easy to use parts. Then have an option for drifting parts for those players who are good at drifting.
This is a companion discussion topic for the original entry at https://sakurariver.ca//blog/programming-drifting